Grumble.Com
Shortly after the .com bubble busted and you were laid off, you decide to gamble your savings by investing in a site of your own, a food blogging site know as grumble(.)com. The reason why the previous owner was so eager to sell it off became quickly apparent as the website began altering its own code to make itself worse. Can you make a living off of a site that is actively trying to tear itself apart?
Watch the trailer: https://glomble.com/videos/JQiDewWBzQFO
Made for Glombtacular GameJam: https://itch.io/jam/glombtacularjam
| Published | 1 day ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Adeline Wheat |
| Average session | A few minutes |
| Content | No generative AI was used |


Comments
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very fun game, it has quite a few spelling mistakes and can be clearer at times with what certain upgrades mean. One thing I really don't understand is that the game seemingly decides at random on some days that I have lost money, this has happened when my revenue was around 3000%, I had millions of users, 0 misappeal, and the daily cost is <1k
Also I don't want to be annoying but spelling mistakes are kind of a pet peeve of mine, "misappeal" isn't a word. This doesn't make the game that much worse but it does make it feel a lot more rushed especially when compared to the very enjoyable gameplay
i do admit the spelling mistakes were because the game is rushed allthough i dont care if "misappeal" is not a real word. I did make many upgrade descriptions breif because either the upgrade is random and I didnt want to be innaccurate or the upgrade was too complex for the spce I had.
In terms of the random money loss, if it was only at really high users/rev% i might sugest integer overflow which i sadly can't do anything about but elsewise id just keep checking the changelog for mutations
May I ask what the farthest you got was?
I think it was around day 30, the game is a lot easier if you just get the payday loan from the beginning every chance you get. As for the spelling mistakes, I'm not supposed to judge just the gameplay (which is good) but rather the whole game, which includes the presentation (which is lacking at times). The ad upgrades sometimes had a daily cost very far in the negatives so I wouldn't be surprised if the issue is an integer overflow, in which case, what did you make this in? Most interpreted languages scale things like integers and arrays when they're too large and I'm assuming this isn't made in something like c++
I would also like to say that you have been rather condescending and negative in your comments on other games in this gamejam. You can give constructive criticism, but "If 4 people with an entire competition can't get walking right, perhaps its time to reconsider this whole GameJam thing" is just a shitty sarcastic remark and it has no place in a friendly competition like this. The harsher you are on the others participating in this gamejam, the harsher your game will be reviewed. Be more kind and helpful from now on please.
Didn't have time to code them but if yall wana try I came up with some achievements
Getting started: successfully clear 3 quotas
Getting Serious: successfully clear 10 quotas
Skill issue: game over before day 4
Skill solution: Clear 30 quotas
New year 2001: make it to new year's day 2001 (day 245)
Big Business: Have a daily cost of 10k+ and still make a profit
Anxiety disorder: panic (red background) all three days of a quota and survive anyway
Rapid equity: perform a corporate merger before the end of day 15
The hill I will die on: "hold your ground" with 50+ misappeal
Dead Money: Game over with 100x quota in your pocket
GoFundMe: Game over with 10000+ users
Dictator of Business: acquire AdSpace AND crown yourself CEO